Graphical text that can be drawn to a render target.
Text is a drawable class that allows to easily display some text with custom style and color on a render target.
It inherits all the functions from Transformable: position, rotation, scale, origin. It also adds text-specific properties such as the font to use, the character size, the font style (bold, italic, underlined and strike through), the text color, the outline thickness, the outline color, the character spacing, the line spacing and the text to display of course. It also provides convenience functions to calculate the graphical size of the text, or to get the global position of a given character.
Text works in combination with the Font class, which loads and provides the glyphs (visual characters) of a given font.
The separation of Font and Text allows more flexibility and better performances: indeed a Font is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a Text is a lightweight object which can combine the glyphs data and metrics of a Font to display any text on a render target.
It is important to note that the Text instance doesn't copy the font that it uses, it only keeps a reference to it. Thus, a Font must not be destructed while it is used by a Text (i.e. never write a function that uses a local Font instance for creating a text).
See also the note on coordinates and undistorted rendering in Transformable.
val window: RenderWindow = ???
// Declare and load a font
val font = Font()
font.loadFromFile("arial.ttf")
// Create a text
val text = Text("hello", font)
text.characterSize = 30;
text.fillColor = Color.Red()
// Draw it
window.draw(text)
Attributes
- See also
- Companion
- object
- Graph
-
- Supertypes
Members list
Value members
Concrete methods
Get the character size.
Get the character size.
Attributes
- Returns
-
Size of the characters, in pixels
- See also
Set the character size.
Set the character size.
The default size is 30.
Note that if the used font is a bitmap font, it is not scalable, thus not all requested sizes will be available to use. This needs to be taken into consideration when setting the character size. If you need to display text of a certain size, make sure the corresponding bitmap font that supports that size is used.
Value parameters
- size
-
New character size, in pixels
Attributes
- See also
Get the fill color of the text.
Set the fill color of the text.
Set the fill color of the text.
By default, the text's fill color is opaque white. Setting the fill color to a transparent color with an outline will cause the outline to be displayed in the fill area of the text.
Value parameters
- color
-
New fill color of the text
Attributes
- See also
Draw the object to a render target.
Draw the object to a render target.
This is a function that has to be implemented by the derived class to define how the drawable should be drawn.
Value parameters
- states
-
Current render states
- target
-
Render target to draw to
Attributes
- Definition Classes
Get the fill color of the text.
Set the fill color of the text.
Set the fill color of the text.
By default, the text's fill color is opaque white. Setting the fill color to a transparent color with an outline will cause the outline to be displayed in the fill area of the text.
Value parameters
- color
-
New fill color of the text
Attributes
- See also
Set the text's font.
Set the text's font.
The font
argument refers to a font that must exist as long as the text uses it. Indeed, the text doesn't store its own copy of the font, but rather keeps a pointer to the one that you passed to this function. If the font is destroyed and the text tries to use it, the behavior is undefined.
Value parameters
- font
-
New font
Attributes
- See also
Get the global bounding rectangle of the entity.
Get the global bounding rectangle of the entity.
The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the text in the global 2D world's coordinate system.
Attributes
- Returns
-
Global bounding rectangle of the entity
Get the size of the letter spacing factor.
Get the size of the letter spacing factor.
Attributes
- Returns
-
Size of the letter spacing factor
- See also
Set the letter spacing factor.
Set the letter spacing factor.
The default spacing between letters is defined by the font. This factor doesn't directly apply to the existing spacing between each character, it rather adds a fixed space between them which is calculated from the font metrics and the character size. Note that factors below 1 (including negative numbers) bring characters closer to each other. By default the letter spacing factor is 1.
Value parameters
- spacingFactor
-
New letter spacing factor
Attributes
- See also
Get the size of the line spacing factor.
Get the size of the line spacing factor.
Attributes
- Returns
-
Size of the line spacing factor
- See also
Set the line spacing factor.
Set the line spacing factor.
The default spacing between lines is defined by the font. This method enables you to set a factor for the spacing between lines. By default the line spacing factor is 1.
Value parameters
- spacingFactor
-
New line spacing factor
Attributes
- See also
Get the local bounding rectangle of the entity.
Get the local bounding rectangle of the entity.
The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.
Attributes
- Returns
-
Local bounding rectangle of the entity
Get the outline color of the text.
Get the outline color of the text.
Attributes
- Returns
-
Outline color of the text
- See also
Set the outline color of the text.
Set the outline color of the text.
By default, the text's outline color is opaque black.
Value parameters
- color
-
New outline color of the text
Attributes
- See also
Get the outline thickness of the text.
Get the outline thickness of the text.
Attributes
- Returns
-
Outline thickness of the text, in pixels
- See also
Set the thickness of the text's outline.
Set the thickness of the text's outline.
By default, the outline thickness is 0.
Be aware that using a negative value for the outline thickness will cause distorted rendering.
Value parameters
- thickness
-
New outline thickness, in pixels
Attributes
- See also
Inherited methods
get the inverse of the combined transform of the object
get the inverse of the combined transform of the object
Attributes
- Returns
-
Inverse of the combined transformations applied to the object
- See also
- Inherited from:
- Transformable
Move the object by a given offset.
Move the object by a given offset.
This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:
import sfml.system.Vector2
val obj: Transformable = ???
val offset: Vector2[Float] = ???
obj.position = obj.position + offset
Value parameters
- offset
-
Offset
Attributes
- See also
- Inherited from:
- Transformable
Move the object by a given offset.
Move the object by a given offset.
This function adds to the current position of the object, unlike position_= which overwrites it. Thus, it is equivalent to the following code:
import sfml.system.Vector2
val obj: Transformable = ???
val offsetX, offsetY: Float = ???
val pos: Vector2[Float] = obj.position
obj.position = (pos.x + offsetX, pos.y + offsetY)
Value parameters
- offsetX
-
X offset
- offsetY
-
Y offset
Attributes
- See also
- Inherited from:
- Transformable
get the local origin of the object
get the local origin of the object
Attributes
- Returns
-
Current origin
- See also
- Inherited from:
- Transformable
set the local origin of the object
set the local origin of the object
The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).
Value parameters
- origin
-
New origin
Attributes
- See also
- Inherited from:
- Transformable
set the local origin of the object
set the local origin of the object
The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).
Value parameters
- x
-
X coordinate of the new origin
- y
-
Y coordinate of the new origin
Attributes
- See also
- Inherited from:
- Transformable
get the position of the object
get the position of the object
Attributes
- Returns
-
Current position
- See also
- Inherited from:
- Transformable
set the position of the object
set the position of the object
This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).
Value parameters
- position
-
New position
Attributes
- See also
- Inherited from:
- Transformable
set the position of the object
set the position of the object
This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).
Value parameters
- x
-
X coordinate of the new position
- y
-
Y coordinate of the new position
Attributes
- See also
- Inherited from:
- Transformable
Rotate the object.
Rotate the object.
This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:
val obj: Transformable = ???
val angle: Float = ???
obj.rotation = obj.rotation + angle
Value parameters
- angle
-
Angle of rotation, in degrees
Attributes
- Inherited from:
- Transformable
get the orientation of the object
get the orientation of the object
The rotation is always in the range [0, 360].
Attributes
- Returns
-
Current rotation, in degrees
- See also
- Inherited from:
- Transformable
set the orientation of the object
set the orientation of the object
This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.
Value parameters
- angle
-
New rotation, in degrees
Attributes
- See also
- Inherited from:
- Transformable
get the current scale of the object
get the current scale of the object
Attributes
- Returns
-
Current scale factors
- See also
- Inherited from:
- Transformable
Scale the object.
Scale the object.
This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:
import sfml.system.Vector2
val obj: Transformable = ???
val factor: Vector2[Float] = ???
val scale: Vector2[Float] = obj.scale
obj.scale = (scale.x * factor.x, scale.y * factor.y)
Value parameters
- factor
-
Scale factors
Attributes
- See also
- Inherited from:
- Transformable
Scale the object.
Scale the object.
This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:
import sfml.system.Vector2
val obj: Transformable = ???
val factorX, factorY: Float = ???
val scale: Vector2[Float] = obj.scale
obj.scale = (scale.x + factorX, scale.y + factorY)
Value parameters
- factorX
-
Horizontal scale factor
- factorY
-
Vertical scale factor
Attributes
- See also
- Inherited from:
- Transformable
set the scale factors of the object
set the scale factors of the object
This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).
Value parameters
- factors
-
New scale factors
Attributes
- See also
- Inherited from:
- Transformable
set the scale factors of the object
set the scale factors of the object
This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).
Value parameters
- factorX
-
New horizontal scale factor
- factorY
-
New vertical scale factor
Attributes
- See also
- Inherited from:
- Transformable
get the combined transform of the object
get the combined transform of the object
Attributes
- Returns
-
Transform combining the position/rotation/scale/origin of the object
- See also
- Inherited from:
- Transformable