Base class defining a sound's properties.
SoundSource is not meant to be used directly, it only serves as a common base for all audio objects that can live in the audio environment.
It defines several properties for the sound: pitch, volume, position, attenuation, etc. All of them can be changed at any time with no impact on performances.
Attributes
- See also
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Sound, SoundStream
- Companion
- object
- Graph
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- Supertypes
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class Objecttrait Matchableclass Any
Members list
Value members
Abstract methods
Get the current status of the sound (stopped, paused, playing).
Get the current status of the sound (stopped, paused, playing).
Attributes
- Returns
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Current status of the sound
Concrete methods
Get the attenuation factor of the sound.
Get the attenuation factor of the sound.
Attributes
- Returns
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Attenuation factor of the sound
- See also
Set the attenuation factor of the sound.
Set the attenuation factor of the sound.
The attenuation is a multiplicative factor which makes the sound more or less loud according to its distance from the listener. An attenuation of 0 will produce a non-attenuated sound, i.e. its volume will always be the same whether it is heard from near or from far. On the other hand, an attenuation value such as 100 will make the sound fade out very quickly as it gets further from the listener. The default value of the attenuation is 1.
Value parameters
- attenuation
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New attenuation factor of the sound
Attributes
- See also
Get the directional attenuation factor of the sound.
Get the directional attenuation factor of the sound.
Attributes
- Returns
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Directional attenuation factor of the sound
- See also
Set the directional attenuation factor of the sound.
Set the directional attenuation factor of the sound.
Depending on the virtual position of an output channel relative to the listener (such as in surround sound setups), sounds will be attenuated when emitting them from certain channels. This factor determines how strong the attenuation based on output channel position relative to the listener is.
Attributes
- See also
Get the doppler factor of the sound.
Get the doppler factor of the sound.
Attributes
- Returns
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Doppler factor of the sound
- See also
Set the doppler factor of the sound.
Set the doppler factor of the sound.
The doppler factor determines how strong the doppler shift will be.
Value parameters
- factor
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New doppler factor to apply to the sound
Attributes
- See also
Get the maximum distance of the sound.
Get the maximum distance of the sound.
Attributes
- Returns
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Maximum distance of the sound
- See also
Set the maximum distance of the sound.
Set the maximum distance of the sound.
The "maximum distance" of a sound is the minimum distance at which it is heard at its minimum volume. Closer than the maximum distance, it will start to fade in according to its attenuation factor. The default value of the maximum distance is the maximum value a float can represent.
Value parameters
- distance
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New maximum distance of the sound
Attributes
- See also
Get the maximum gain of the sound.
Get the maximum gain of the sound.
Attributes
- Returns
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Maximum gain of the sound
- See also
Set the maximum gain of the sound.
Set the maximum gain of the sound.
When the sound is closer from the listener than the "minimum distance" the attenuated gain is clamped so it cannot go above the maximum gain value.
Value parameters
- gain
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New maximum gain of the sound
Attributes
- See also
Get the minimum distance of the sound.
Get the minimum distance of the sound.
Attributes
- Returns
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Minimum distance of the sound
- See also
Set the minimum distance of the sound.
Set the minimum distance of the sound.
The "minimum distance" of a sound is the maximum distance at which it is heard at its maximum volume. Further than the minimum distance, it will start to fade out according to its attenuation factor. A value of 0 ("inside the head of the listener") is an invalid value and is forbidden. The default value of the minimum distance is 1.
Value parameters
- distance
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New minimum distance of the sound
Attributes
- See also
Get the minimum gain of the sound.
Get the minimum gain of the sound.
Attributes
- Returns
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Minimum gain of the sound
- See also
Set the minimum gain of the sound.
Set the minimum gain of the sound.
When the sound is further away from the listener than the "maximum distance" the attenuated gain is clamped so it cannot go below the minimum gain value.
Value parameters
- gain
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New minimum gain of the sound
Attributes
- See also
Get the pan of the sound.
Set the pan of the sound.
Set the pan of the sound.
Using panning, a mono sound can be panned between stereo channels. When the pan is set to -1, the sound is played only on the left channel, when the pan is set to +1, the sound is played only on the right channel.
Attributes
- See also
Get the pitch of the sound.
Set the pitch of the sound.
Set the pitch of the sound.
The pitch represents the perceived fundamental frequency of a sound; thus you can make a sound more acute or grave by changing its pitch. A side effect of changing the pitch is to modify the playing speed of the sound as well. The default value for the pitch is 1.
Attributes
- See also
Tell whether the sound's position is relative to the listener or is absolute.
Tell whether the sound's position is relative to the listener or is absolute.
Attributes
- Returns
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true if the position is relative, false if it's absolute
- See also
Make the sound's position relative to the listener or absolute.
Make the sound's position relative to the listener or absolute.
Making a sound relative to the listener will ensure that it will always be played the same way regardless of the position of the listener. This can be useful for non-spatialized sounds, sounds that are produced by the listener, or sounds attached to it. The default value is false (position is absolute).
Value parameters
- relative
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true to set the position relative, false to set it absolute
Attributes
- See also
Tell whether spatialization of the sound is enabled.
Tell whether spatialization of the sound is enabled.
Attributes
- Returns
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true if spatialization is enabled, false if it's disabled
- See also
Set whether spatialization of the sound is enabled.
Set whether spatialization of the sound is enabled.
Spatialization is the application of various effects to simulate a sound being emitted at a virtual position in 3D space and exhibiting various physical phenomena such as directional attenuation and doppler shift.
Value parameters
- enabled
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true to enable spatialization, false to disable
Attributes
- See also
Get the volume of the sound.
Get the volume of the sound.
Attributes
- Returns
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Volume of the sound, in the range [0, 100]
- See also