Base class defining a sound's properties.
SoundSource is not meant to be used directly, it only serves as a common base for all audio objects that can live in the audio environment.
Attributes
- See also
- Companion
- object
- Graph
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- Supertypes
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class Objecttrait Matchableclass Any
- Known subtypes
Members list
Value members
Abstract methods
Concrete methods
Get the attenuation factor of the sound.
Get the attenuation factor of the sound.
Attributes
- Returns
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Attenuation factor of the sound
- See also
Set the attenuation factor of the sound.
Set the attenuation factor of the sound.
The attenuation is a multiplicative factor which makes the sound more or less loud according to its distance from the listener. An attenuation of 0 will produce a non-attenuated sound, i.e. its volume will always be the same whether it is heard from near or from far. On the other hand, an attenuation value such as 100 will make the sound fade out very quickly as it gets further from the listener. The default value of the attenuation is 1.
Value parameters
- attenuation
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New attenuation factor of the sound
Attributes
- See also
Get the minimum distance of the sound.
Get the minimum distance of the sound.
Attributes
- Returns
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Minimum distance of the sound
- See also
Set the minimum distance of the sound.
Set the minimum distance of the sound.
The "minimum distance" of a sound is the maximum distance at which it is heard at its maximum volume. Further than the minimum distance, it will start to fade out according to its attenuation factor. A value of 0 ("inside the head of the listener") is an invalid value and is forbidden. The default value of the minimum distance is 1.
Value parameters
- distance
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New minimum distance of the sound
Attributes
- See also
Get the pitch of the sound.
Set the pitch of the sound.
Set the pitch of the sound.
The pitch represents the perceived fundamental frequency of a sound; thus you can make a sound more acute or grave by changing its pitch. A side effect of changing the pitch is to modify the playing speed of the sound as well. The default value for the pitch is 1.
Attributes
- See also
Set the 3D position of the sound in the audio scene.
Set the 3D position of the sound in the audio scene.
Only sounds with one channel (mono sounds) can be spatialized. The default position of a sound is (0, 0, 0).
Value parameters
- x
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X coordinate of the position of the sound in the scene
- y
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Y coordinate of the position of the sound in the scene
- z
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Z coordinate of the position of the sound in the scene
Attributes
Tell whether the sound's position is relative to the listener or is absolute.
Tell whether the sound's position is relative to the listener or is absolute.
Attributes
- Returns
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True if the position is relative, false if it's absolute
- See also
Make the sound's position relative to the listener or absolute.
Make the sound's position relative to the listener or absolute.
Making a sound relative to the listener will ensure that it will always be played the same way regardless of the position of the listener. This can be useful for non-spatialized sounds, sounds that are produced by the listener, or sounds attached to it. The default value is false (position is absolute).
Value parameters
- relative
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True to set the position relative, false to set it absolute
Attributes
- See also
Get the current status of the sound (stopped, paused, playing)
Get the current status of the sound (stopped, paused, playing)
Attributes
- Returns
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Current status of the sound
Get the volume of the sound.
Get the volume of the sound.
Attributes
- Returns
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Volume of the sound, in the range [0, 100]
- See also