Shape

sfml.graphics.Shape
See theShape companion object
abstract trait Shape extends Transformable, Drawable

Base class for textured shapes with outline.

Shape is a drawable class that allows to define and display a custom convex shape on a render target.

It's only an abstract base, it needs to be specialized for concrete types of shapes (circle, rectangle, convex polygon, star, ...).

In addition to the attributes provided by the specialized shape classes, a shape always has the following attributes:

  • a texture
  • a texture rectangle
  • a fill color
  • an outline color
  • an outline thickness

Each feature is optional, and can be disabled easily:

  • the texture can be None
  • the fill/outline colors can be Transparent
  • the outline thickness can be zero

You can write your own derived shape class, there are only two functions to override:

  • pointCount must return the number of points of the shape
  • point must return the points of the shape

Attributes

See also
Companion
object
Graph
Supertypes
trait Drawable
class Object
trait Matchable
class Any
Known subtypes

Members list

Value members

Abstract methods

def point(index: Long): Vector2[Float]

Get a point of the shape.

Get a point of the shape.

The returned point is in local coordinates, that is, the shape's transforms (position, rotation, scale) are not taken into account. The result is undefined if index is out of the valid range.

Value parameters

index

Index of the point to get, in range [0 .. pointCount() - 1]

Attributes

Returns

index-th point of the shape

See also
def pointCount: Long

Get the total number of points of the shape.

Get the total number of points of the shape.

Attributes

Returns

Number of points of the shape

See also

Concrete methods

override def draw(target: RenderTarget, states: RenderStates): Unit

Draw the object to a render target.

Draw the object to a render target.

This is a function that has to be implemented by the derived class to define how the drawable should be drawn.

Value parameters

states

Current render states

target

Render target to draw to

Attributes

Definition Classes

Get the fill color of the shape.

Get the fill color of the shape.

Attributes

Returns

Fill color of the shape

See also
def fillColor_=(color: Color): Unit

Set the fill color of the shape.

Set the fill color of the shape.

This color is modulated (multiplied) with the shape's texture if any. It can be used to colorize the shape, or change its global opacity. You can use Transparent to make the inside of the shape transparent, and have the outline alone. By default, the shape's fill color is opaque white.

Value parameters

color

New color of the shape

Attributes

See also
def globalBounds: Rect[Float]

Get the global (non-minimal) bounding rectangle of the entity.

Get the global (non-minimal) bounding rectangle of the entity.

The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the shape in the global 2D world's coordinate system.

This function does not necessarily return the minimal bounding rectangle. It merely ensures that the returned rectangle covers all the vertices (but possibly more). This allows for a fast approximation of the bounds as a first check; you may want to use more precise checks on top of that.

Attributes

Returns

Global bounding rectangle of the entity

def localBounds: Rect[Float]

Get the local bounding rectangle of the entity.

Get the local bounding rectangle of the entity.

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.

Attributes

Returns

Local bounding rectangle of the entity

Get the outline color of the shape.

Get the outline color of the shape.

Attributes

Returns

Outline color of the shape

See also
def outlineColor_=(color: Color): Unit

Set the outline color of the shape.

Set the outline color of the shape.

By default, the shape's outline color is opaque white.

Value parameters

color

New outline color of the shape

Attributes

See also
def outlineThickness: Float

Get the outline thickness of the shape.

Get the outline thickness of the shape.

Attributes

Returns

Outline thickness of the shape

See also
def outlineThickness_=(thickness: Float): Unit

Set the thickness of the shape's outline.

Set the thickness of the shape's outline.

Note that negative values are allowed (so that the outline expands towards the center of the shape), and using zero disables the outline. By default, the outline thickness is 0.

Value parameters

thickness

New outline thickness

Attributes

See also
def texture: Option[Immutable[Texture]]

Get the source texture of the shape.

Get the source texture of the shape.

If the shape has no source texture, None is returned.

Attributes

Returns

Optional to the shape's texture

See also
def textureRect: Rect[Int]

Get the sub-rectangle of the texture displayed by the shape.

Get the sub-rectangle of the texture displayed by the shape.

Attributes

Returns

Texture rectangle of the shape

See also
def textureRect_=(rect: Rect[Int]): Unit

Set the sub-rectangle of the texture that the shape will display.

Set the sub-rectangle of the texture that the shape will display.

The texture rect is useful when you don't want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.

Value parameters

rect

Rectangle defining the region of the texture to display

Attributes

See also
def texture_=(texture: Option[Immutable[Texture]], resetRect: Boolean): Unit

Change the source texture of the shape.

Change the source texture of the shape.

The texture argument refers to a texture that must exist as long as the shape uses it. Indeed, the shape doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the shape tries to use it, the behavior is undefined. texture can be None to disable texturing. If resetRect is true, the TextureRect property of the shape is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.

Value parameters

resetRect

Should the texture rect be reset to the size of the new texture?

texture

New texture

Attributes

See also

Inherited methods

get the inverse of the combined transform of the object

get the inverse of the combined transform of the object

Attributes

Returns

Inverse of the combined transformations applied to the object

See also
Inherited from:
Transformable
def move(offset: Vector2[Float]): Unit

Move the object by a given offset.

Move the object by a given offset.

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

import sfml.system.Vector2

val obj: Transformable = ???
val offset: Vector2[Float] = ???

obj.position = obj.position + offset

Value parameters

offset

Offset

Attributes

See also
Inherited from:
Transformable
def move(offsetX: Float, offsetY: Float): Unit

Move the object by a given offset.

Move the object by a given offset.

This function adds to the current position of the object, unlike position_= which overwrites it. Thus, it is equivalent to the following code:

import sfml.system.Vector2

val obj: Transformable = ???
val offsetX, offsetY: Float = ???

val pos: Vector2[Float] = obj.position
obj.position = (pos.x + offsetX, pos.y + offsetY)

Value parameters

offsetX

X offset

offsetY

Y offset

Attributes

See also
Inherited from:
Transformable
def origin: Vector2[Float]

get the local origin of the object

get the local origin of the object

Attributes

Returns

Current origin

See also
Inherited from:
Transformable
def origin_=(origin: Vector2[Float]): Unit

set the local origin of the object

set the local origin of the object

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

Value parameters

origin

New origin

Attributes

See also
Inherited from:
Transformable
def origin_=(x: Float, y: Float): Unit

set the local origin of the object

set the local origin of the object

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

Value parameters

x

X coordinate of the new origin

y

Y coordinate of the new origin

Attributes

See also
Inherited from:
Transformable
def position: Vector2[Float]

get the position of the object

get the position of the object

Attributes

Returns

Current position

See also
Inherited from:
Transformable
def position_=(position: Vector2[Float]): Unit

set the position of the object

set the position of the object

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

Value parameters

position

New position

Attributes

See also
Inherited from:
Transformable
def position_=(x: Float, y: Float): Unit

set the position of the object

set the position of the object

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

Value parameters

x

X coordinate of the new position

y

Y coordinate of the new position

Attributes

See also
Inherited from:
Transformable
def rotate(angle: Float): Unit

Rotate the object.

Rotate the object.

This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:

val obj: Transformable = ???
val angle: Float = ???

obj.rotation = obj.rotation + angle

Value parameters

angle

Angle of rotation, in degrees

Attributes

Inherited from:
Transformable
def rotation: Float

get the orientation of the object

get the orientation of the object

The rotation is always in the range [0, 360].

Attributes

Returns

Current rotation, in degrees

See also
Inherited from:
Transformable
def rotation_=(angle: Float): Unit

set the orientation of the object

set the orientation of the object

This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.

Value parameters

angle

New rotation, in degrees

Attributes

See also
Inherited from:
Transformable
def scale: Vector2[Float]

get the current scale of the object

get the current scale of the object

Attributes

Returns

Current scale factors

See also
Inherited from:
Transformable
def scale(factor: Vector2[Float]): Unit

Scale the object.

Scale the object.

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

import sfml.system.Vector2

val obj: Transformable = ???
val factor: Vector2[Float] = ???

val scale: Vector2[Float] = obj.scale
obj.scale = (scale.x * factor.x, scale.y * factor.y)

Value parameters

factor

Scale factors

Attributes

See also
Inherited from:
Transformable
def scale(factorX: Float, factorY: Float): Unit

Scale the object.

Scale the object.

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

import sfml.system.Vector2

val obj: Transformable = ???
val factorX, factorY: Float = ???

val scale: Vector2[Float] = obj.scale
obj.scale = (scale.x + factorX, scale.y + factorY)

Value parameters

factorX

Horizontal scale factor

factorY

Vertical scale factor

Attributes

See also
Inherited from:
Transformable
def scale_=(factors: Vector2[Float]): Unit

set the scale factors of the object

set the scale factors of the object

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

Value parameters

factors

New scale factors

Attributes

See also
Inherited from:
Transformable
def scale_=(x: Float, y: Float): Unit

set the scale factors of the object

set the scale factors of the object

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

Value parameters

factorX

New horizontal scale factor

factorY

New vertical scale factor

Attributes

See also
Inherited from:
Transformable

get the combined transform of the object

get the combined transform of the object

Attributes

Returns

Transform combining the position/rotation/scale/origin of the object

See also
Inherited from:
Transformable